Monday, October 6, 2008

v1.196 Changelog

v1.196
[8/15/08]
[size: 755 kb]

Gameplay:
-added gameplay mode Accelerated No Traders
-respawn time to 1.5x level
-reset cooldown's on Capfest Mode on death
-discosea (doesn't work yet in multiplayer, disabled)
-New Mortar cannon (8400g, ships only, 1600 range, 1.25s cd, 120 damage)
-New Shadow cannon (7800g, structures/ships, 900 range, .3s cd, 54 damage)
-When passing gold to a player, a single click will transfer 50 gold (instead of 100), and a control click will transfer 250 gold (instead of 200)
-The repair bay now removes goblin bombs and overlord spies, even if your ship is full health
-Repair rate raised slightly at flux repair system
-Raised damage on Flux Repair's Immolation from 1000 per second to 99999
-Standardized the sight range for all ships at 1600
-Remade junker, new bounty 250, new cost 1600, goblin repair replaced with tidal wave, new goblin bomb.
-New consumable item: Potion of Renewal (1000 gold, refreshes abilities)
-Capfest mode now starts players with 2000 gold, a propeller, one of each teleport, and a potion of renewal.
-Capfest mode now has two frogs, one at each base. The middle frog from 1.195 has disappeared.
small ship bounty: 25
medium ship bounty: 50
big ship bounty: 100
int bounty from 150 to 200
destroyer bounty from 300 to 350
sailor bounty from 100 to 150
-Submarines can no longer hold spare planks
-Added 1 gold bounty to main harbor (so people can see who got the kill)
-The Capfest frog is now invulnerable

Fixes:
-fixed several memory leaks
-fixed No Traders and Same Random Ships modes to remove the Trade Masters
-fixed several tooltips
-fixed hotkeys for learning board, echo-location, detector-flare, and both submarine torpedos.
-fixed a glitch where the clock on the multiboard counted every minute as 61 seconds instead of 60

Balancing:
-Sea Punisher armor reduced from 4 to 3, Destroyer armor reduced from 5 to 4
-Arrow Cannon cooldown from .6 to .55
-Thor's Cannon from 6800 to 6700 gold
-Boulder Cannon from 1650 to 1600 gold
-Energy Force Field from 2500 to 2000 gold
-Corpse Cannon is now 2850 gold, does 100 dmg, 700 range, 1 second cd
-Bowmen Crew from 950 gold to 975 gold
-Nuclear Strike from 16k to 17.5k
-Vulcan Cannon from 18k to 16k
-Reinforced Defenses now gives 25 armor instead of 20, Advanced Defenses 50 armor instead of 25
-Naval Call from 550 heal over 10 seconds to 450 heal over 10 seconds
-Spy duration is no longer infinite and is now set to 3 minutes
-wood cooldowns (normal 80->70, swed 100->95)
-Bombard damage from 45 to 40
-Damage of side harbors reduced from 65-80 to 60-75
-Damage of main harbors reduced from 115-130 to 110-115
-Crusader capsize has 8 levels with a max dmg of 2000 (250 interval), net has 3 levels.
-Turbo Fuel and Quantum Accelerator reduced from 50 gold to 35 gold; Quantum Accelerator now gives a 150% speed boost instead of 100%.
-Reduced range on EMP from 700 to 600, increased casting time from 1.25s to 1.5s
-Increased naval call's area of affect from 750 to 1000
-Increased nautical repair crew's range from 900 to 1000
-Raised price of dominator from 2100 to 2500
-Decreased destroyer from 2600 to 2500
-Lowered price of fire-arrow from 2500 to 2350
-Crusader now gives 250 bounty instead of 200
-Goblin Repair Wood now heals 12k instead of 8k, costs 5400 instead of 4500
-Heavy Teleporter now costs 1200 instead of 1050
-Underwater Launch and Nuclear Torpedo now have .75s cast times
-Underwater Launch's stun has been reduced from 5 seconds to 3 seconds
-Freeze Water's duration reduced from 3/4/5/6/7 seconds to 2/3/4/5/6 seconds
-Reinforced hull from 100/250/400/550/700/850 hitpoints to 150/300/450/600/750/900
-Enforced hull from 50/100/150/200/250/300 to 75/150/225/300/375/450
-Super Enforced Hull from 200/400/600/800/1000/1200 to 250/500/750/1000/1250/1500
-Onboard Mechanics Crew from 1/2/4/7/10/15 hitpoints repaired per second to 2/4/6/9/12/15
-Sailor price raised from 200 to 300
-Chaos Cannon price raised from 5700 to 6000
-Molotov Cannon price raised from 5400 to 5450
-Energy Force Field price decreased from 2000 to 1500
-Black Pearl from 16000 to 15500
-Crusader increased from 1300 to 1400
-Guard Tower from 4200 to 4150
-Increased intercept from 30 to 35 seconds cooldown
-Changed electromagnetic pulse to 1.75s casting time, 650 range from 1.5s casting time, 600 range
-Changed freeze water to 1.75 casting time, 650 range, from 1.5s casting time

Miscellaneous:
-the -gold commands can now check lumber
-the -sd command can now be used on allies and on the team
-Rocket Cannon changed from 3 damage with a .5s cd to 6 dmg with a 1s cd in order to reduce lag
-Nuclear Strike changed from 2000 damage with a 5s cd to 1000 dmg with a 2.5s cd
-Switched placement of smoke machine and integrated smoke machine from goblin bomb shop to swedish lumber mill
-Replaced Ipeonrusher with Turbo Fuel

v1.197 Changelog

v1.197
[10/5/08]
[size: 756 kb]

Gameplay:
-Decreased Nuclear Strike's missile speed
-Hulls once again slow movement speed (Stone 5%, Bronze 10%, Gold 20%)
-Added hotkeys to trading contracts
-The original cannon your ship starts off with is now renamed to Starter Cannon and can be sold for 200 gold. (Same stats as Basic Cannon)
-Modified Anti-Backdoor triggers
-Resources may no longer be exchanged between players unless teal types -share
-Replaced Goblin Bomber with a new ability, Junk Shield
-Cleaned up excess map information, reducing lag and map size

Fixes:
-Fixed a glitch with oil contract
-Fixed Tidal Wave's hotkey to learn the ability
-buying from other harbor (needs fixing)
-crusader sight range capfest (needs fixing)

Balancing:
-Reduced price of Shadow Cannon (from 7800 to 7700)
-Increased price of Chaos Cannon (from 6000 to 6050)
-Increased price of Molotov Cocktail (from 5450 to 5500)
-Decreased price of Heavy Warp phaser (from 150 to 135)
-Decreased price of Warp Phaser (from 100 to 90)
-Increased price of Flame Arrows (from 2350 to 2500)
-Increased casting time on Send Spy from 1s to 1.5s
-Added a one second casting time to Tidal Wave
-Decreased Junkers base hp by 150 (from 850 to 700)
-Nerfed Seamonsters HP (from 3000/3600/4200/4800/5400 to 2000/2500/3000/3500/4000)
-Decreased price of Nuclear Strike (from 17500 to 17000)
-Decreased price of Black Pearl (from 15500 to 15000)
-Decreased cooldown on Potion of Renewal from 60s to 20s
-Increased Disrupt Beacon cooldown from 35s to 40s
-Decreased price of Outboard Propeller (from 4600 to 4400)
-Increased price of Swedish Repair Crew (from 1800 to 1900)
-Decreased price of Admiral Shell (from 17000 to 16500)
-Increased price of Guard Tower Cannon (from 4150 to 4200)
-Decreased price of Replicator (from 5000 to 4500)
-Increased price of Goblin Junker (from 1600 to 1700)
-Decreased Sailspeed of Goblin Junker (from 230 to 210)
-Increased cooldown of Goblin Bomber (from 120s to 180s)
-Decreased armor on Goblin Junker (from 3 to 2)
-Decreased range of freeze water (from 650 to 600)
-Decreased price of Mortar Cannon (from 8400 to 7900)
-Changed Replicator duration from 75s to 60s, price decreased (from 4500 to 4000)
-Increased price of Ghost Armada (from 7500 to 8000)
-Increased range on Detector Flare (from 2000 to infinite)
-Decreased armor on Sea Punisher (from 3 to 2)
-Increased slash damage on Acid Bomb (from 125 per second to 200 per second)
-Increased duration on Released Hunters (From 30s to 45s)

Miscellaneous:
-Removed "This is a Beta Test" text from start
-Fixed tooltip of heavy warp phaser
-Changed Molotov Cocktail animation
-Added an animation to pot of renewal
-Changed icon and animation on Fire-Arrow Cannon, renamed to Flaming-Arrow Cannon
-Changed Capfest crusaders' color from green to blue

v1.193 Changelog

v1.193
[5/31/07]
[Size: 595 kb]

Gameplay:
-Removed Magic Sentry from Flux Repair System

Glitches:
-Change Spy and ward tooltips to mention that it has truesight.
-Fixed Repair Crew
-Fixed interceptor to not target land
-Golddump is fixed
-Pheonix fire now hits wards
-Fixed icons for nuclear launch and underwater launch
-Fixed ipeonrusher buff icon
-Fixed Energy Force Field to give correct buff, duration from 4 to 5 seconds, cost from 250 to 350
-Changed Mechanics Crew icon to prevent confusion with onboard mechanics crew
-Removed True Sight from main harbors

Items:
-Rebalanced weapons based on 1.189
-Changed Flare price from 50 to 40
-Changed Spare Planks from price 100 to 75; change heal over time from 500 to 1000
-Changed ipeonrusher from duration 10s to 15s; increased aoe from 600 to 900; cooldown from 10s to 15s
-Change Helicopter price from 650 to 450.
-Change Grandmaster Craftsmen to full instant heal. Add "Instantly heals" to tooltip for clarification
-Integrated Smoke Machine cooldown from 90s to 75s
-Heavy Teleporter cooldown from 100s to 80s
-Kraken Shell: 75% sailspeed; Cost: 5k
-Sked Shell raised to 20k
-Upped replicator duration from 10s to 15s
-Changed Cold-Arrows slow to 40% for 3s (non-stackable)
-Grandmaster craftsmen is now instant heal

Ships:
-Fixed Ship Hotkeys
-Added a hotkey to Crusader's Truesight ability (learning)
-Changed Slow Aura to hotkey W
-Buffed Slow Aura from 7/14/21/28/35 to 8/16/24/32/40
-Decrease Battle Royal Price from 14000 to 13000
-Decrease Ghost Armada armor from 9 to 8
-Buffed Goblin Repair Crew from healing 1000/2000/3000/4000/5000 health to 2000/4000/6000/8000/10000 health
-Change Submarine Torpedo Damages from 150 a level to 100 a level; change stun from 2s to 5s.
-Submerged Submarine is now 75% sailspeed of unsubmerged instead of 50%
-Removed Aura of Fright and added 2 ships per level to Ghost Crew on Ghost Armada
-Changed Fishing net back to 1 level (5s duration)
-Added 4 more levels to capsize
-Raised Interceptor's price to 1200
-Changed release hunters to release 4 hunters instead of 2
-Lowered Goblin Junker price from 1000 to 800

Trading:
-Increase trading contract reward xp by 50% across the board
-Nerfed captives mission rewards from 4k to 3k; mutated from 6k to 4500.
-Increased suicide mission damage 50%

v1.195 Changelog

v1.195
[6/18/08]
[size: 752 kb]

Gameplay:
-All towers and side harbors must now be destroyed before the main harbor becomes vulnerable (New anti-backdooring system)
-Removed spies, wards, helicopters, informant, flare, barrier, grandmaster repair, structures only weapons, kraken shell, sked shell, and snipers
-Accelerated mode now levels your ship to 5
-Capfest mode:
Disabled all weapons, start with heavy teleporter and outboard propeller, level 1 all skills maxed, no xp, 75 kills to win
-Crusaders can't carry hulls
-tealsea, -pinksea, -graysea, -brownsea, -spookysea
-Changed cruiser icon back to an earlier version
-All ships now move 30 sailspeed faster
-New Items: Heavy Warp Phaser, Engisgn, Lieutenant, Commander, Captain, and Admiral Shells
-Main abilities have level skip requirement (89 style) back in place
-Acid Bomb ability changed to hotkey B
-All teleporters, smoke machines, and woods placed on seaparate cooldowns
-Empire ships give 30% more bounty
-Repair rate lowered at flux repair system

Balancing:
-notate splash radius capsize
-Stone Hull removed armor, HP bonus now 300
-Bronze Hull removed armor, HP bonus now 750
-Gold Hull removed armor, HP bonus now 1500
-Oblivion from 550 to 625, ranged reduced from 1100 to 1025
-Molotov Cocktail from 5250 to 5400
-Boulder from 1700 to 1650
-Corpse from 3000 to 2800
-Bowmen from 1k to 950
-Cold Arrows from 1700 to 1300, range from 700 to 750, ships only isntead of heroes only
-Trader HP from 50 to 75 hp
-Goblin scout crew from 500 to 400
-crusader changed from 1000 to 1300 cost, 500 to 750 hp.
-Seamonster now moves at 180 sailspeed, lasts 80s on all levels, spawns 3/5/7/9/11 tentacles per level intead of 5/7/9/11/13, given a bounty of 50/100/150/200/250.
-Outboard Propeller 4k to 4.6k, 125% to 150%
-Battle Royale from 10k HP to 10.5k HP
-Replicator from 6k to 5k
-Net duration from 5s to 4s; cooldown from 35s to 30s.
-Frag-Fire range from 1000 to 1050; price from 10500 to 10750
-Multirocket price from 600 to 550
-Quantum Accelerator from 75 to 50
-Ipeonrusher from 75 to 50
-Disrupt Beacon now has unlimited range
-Buffed Freeze Water from 375/500/625/750/875 to 400/550/700/850/1000 damage
-Glaive Thrower changed to 250 dmg with 2.2s cooldown
-Raised Side Harbor bounties from 500 gold to 750 gold
-Bombards changed to 45 damage instead of 50
-dest and dom speeds switched (dest now 190 dom 210)
-Goblin Junker HP from 700 to 850, speed set to 230
-Seamonster given a bounty of 300 gold
-Buffed Elven Predator birds 20%
-Interceptor changed to 1000 gold (from 1200), hitpoints from 450 to 500
-Disrupt Beacon level requirement is now 6 (from 8)
-Electromagnetic Pulse level requirement is now 6 (from 8)
-Sail Ripper level requirement is now 8 (from 10)
-Send Spy level requirement is now 8 (from 10)
-Fishing Net level requirement is now 4
-Spawn Seamonste ability cooldown from 120 to 180 seconds
-Destroyer now costs 2600
-Spare planks now heals 1500 instead of 1000
-Increased freeze water cooldown to 60seconds; decreased aoe by 100 (700 to 600)
-Increased cast range on goblin repair crew from 100 to 150 to heal some towers
-Heavy teleporter priced at 1050, cooldown reduced from 70s to 50s
-New Smoke Machine stats: Price 1400, duration 10s, cooldown 40s
-New Integrated Smoke Machine stats: Price 2100, duration 20s, cooldown 80s
-Great sail now costs 500 (from 425)

Fixes:
-Many tooltip fixes
-Golden Statue now drops on death
-"spybird" glitch fixed
-Fixed a glitch that allowed you to buy ships in Same Random Ships Mode
-Fixed a glitch that allowed you to repair without being in the repair bay (lowered radius of aura)

v1.194 Changelog

v1.194
[3/30/08]
[Size: 748 kb]

Gameplay:
-changed Accelerated Mode gold bonus to split 1500n to each team, where n is the total number of human players (basically this takes the total number of players, multiplies by 3000, then splits that gold equally to both teams, so in a 5v5 it gives the same amount of gold as before, but in smaller matches it gives much less gold.)
-changed Helicopter to have no summon timer so it stays alive until death, also given an air-to-air attack
-added "-pool color" command (works like "-golddump on" but on a specified player)
-added "-gold color/#/team" command (tells you the amount of gold a specified ally has)
-added sea color change commands (that change only for the current player), "-(color)sea"
-added "-ss team" command which tells you the sailspeed of all your teammates.
-changed energy forcefield to be a reusable item, and changed informants to be a consumable

Fixes:
-fixed Harpoons to target ships only
-fixed a glitch with buying Hulls, Sails, Repair Crews and Repair Woods
-fixed a bug where a leaver left a gold number on the multiboard
-fixed Battle Royal to have a base regen of 15 like stated on the tooltip (it was 5 since 1.187)
-fixed Board Ship buff icon
-fixed gold dump function
-changed cruiser cannon icon to prevent confusion with flare gun

Balancing:
-increased Crusader's Capsize from 150 per level to 175 per level. (Maxes out at 1750 instead of 1500)
-increased cost of Oblivion Cannon from 500 to 550
-increased cost of Goblin Scout Crew from 400 to 500
-increased dps of Frag Fire Cannon from 210 to 230
-increased dps of Thor's Cannon from 146.66 to 176, price from 6300 to 6800
-decreased cooldown on Corpse Cannon from 1.25 seconds to 1.2 seconds
-decreased Molotov Cocktail cannon from 5300 to 5250
-decreased Heavy Teleporter from 2100 to 1600
-decreased Ipeonrusher from 100 to 75, switch it's place with warp phaser
-decreased Spare Planks from 75 to 50
-decreased Quantum Accelerator from 150 to 75
-added a 180 sec respawn time for Grandmaster repairmen item
-nerfed critical strike on hawks from Release Hunters and changed the amount of hawks to 2
-increased the casting range on Goblin Bomber from 800 to 1100
-increased cooldown on Goblin Repair Crew from 30 seconds to 60 seconds
-decreased casting time on Electro Magnetic Pulse and Freeze Water to 1.5 seconds
-Helicopter revamp: 300 hitpoints, 50 attack damage (only to other helicopters), new price of 500
-decreased cost of heavy teleporter from 1600 to 1400

Miscellaneous:
-Added a minimap image made by Angel_Ship
-changed Cruiser Cannon hotkey from I to C
-changed the coloring on the Informants tooltip to be consistent with the rest of the items
-changed Oblivion Cannon animation
-changed all items in consumables shop (street merchant) to have a 0s restock time (people can stock up on flares and other consumables faster, except Grandmaster repair)

v1.192b Changelog

v1.192b
[5/22/07]
[Size: 594 kb]

-fixed gold dump to not respond to negative numbers
-lowered Call Helicopter cost from 800 to 650
-lowered Ipeonrusher cost from 150 to 100
-increased Energy Force Field cost from 200 to 250
-renamed Ahrmed Phaser to Warp Phaser
-fixed icons on buffs for Ipeonrusher and Quantum Accelerator
-fixed Oblivion Cannon to have 1300 range

v1.192 Changelog

v1.192
[5/22/07]
[Size: 594 kb]

Gameplay:
-max level changed from 20 to 24, changed some abilty levels so that a max level ship can have all skills learned
-hp, average damages, and average bounties on empire ships increased by 30%
-tower damage increased by 30%, projectile speeds increased by 50%, repair rate to 7.5 hp/sec, hp from 6500 to 7500
-Harbor attack cooldown from 1 second to .75 second, Main Harbor attack cooldown from .9 second to .5 second
-Harbor repair rate to 10 hp/sec
-Main Harbor hp from 20000 to 30000, repair rate to 30 hp/sec
-completely reworked the gold dump function to not glitch when someone leaves and to be able to support -gd x, keeping x gold but giving rest to allies, now gives to allied players directly instead of through empire

Glitches:
-added a new non-stackability method for all Hulls, Sails, Repair Woods, and Repair Crews, i.e. a Hull can stack with a Sail, but not with another Hull (this method is fullproof, you may not buy 2 Hulls really fast and keep an extra one, etc.)
-fixed hotkey to be S on Ship Sails
-fixed hotkey to be B on Goblin Bomber

Items:
-Hulls: Stone Hull hp bonus from 100 to 200, costs of hulls rebalanced according to new formula
-Sails: Outboard Propellor from 200% to 125%, costs of sails rebalanced according to new formula
-Spies: hp from 1000 to 2000
-took out Submarine Only items
-changed price of Advanced Sniper Rifle from 7000 to 8000, balanced damage accordingly
-Smoke Machine (item): duration from 10 to 8, cooldown from 70 to 48
-Integrated Smoke Machine (item): duration from 30 to 15, cooldown from 240 to 90
-Heavy Teleporter: range from 2000 to 2400, cooldown from 120 to 100, price from 2000 to 2100
-Vulcan: cost from 19000 to 17000, dps from 400 to 460
-Nuke: range from 1500 to 1000, cost from 17500 to 15000, dps from 250 to 310
-Arrow Cannon: damage per hit from 6 to 7
-allowed charged items of the same type to stack in one inventory spot
-moved item Grandmaster Craftsmen to Street Merchant, added a 60 second cooldown to it, price from 1000 to 2500
-moved Structures Only Weapons to Goblin Bomb Shop
-moved Bombard Cannon to Heavy Weapons Shop
-added weapon Mortar Cannon (Goblin Bomb Shop): 8000 gold, 700 range, 700 damage, 2 second cooldown (350 dps), structures only
-added weapon Harpoon Cannon (Weapons Shop): 800 gold, 1100 range, 24 damage, .8 second cooldown (30 dps), ships only
-added weapon Oblivion Cannon (Weapons Shop): 500 gold. 1300 range, 19 damage, .9 second cooldown (21.11 dps), ships and structures
-added item Replicator (Goblin Bomb Shop): 6000 gold, 600 range, 75 second cooldown, creates a replicate of a target hero ship for 10 seconds, replicate fires weapons normally and takes normal damage
-added item Ipeonrusher (charged)(Street Merchant): 150 gold (per charge), 10 second cooldown, increases movespeed of your ship and nearby allied ships by 50% for 10 seconds
-added item Quantum Accelerator (charged)(Street Merchant): 150 gold (per charge), 10 second cooldown, increases movespeed of your ship by 100% for 10 seconds
-allowed carrying of multiple Nukes and Vulcans
-added item Sked Shell (Goblin Bomb Shop)(Non-Stackable): 15000 gold, 125% speed increase, 1500 hp, 15 armor, 70 hp/sec regen
-changed Kraken Shell: hp from 1500 to 1000, armor from 15 to 10, added a 15 hp/sec repair rate
-added item Spare Planks (charged)(Street Merchant): 100 gold, repairs a target allied ship for 500 hp over 10 seconds, stops repairing if the ship is hit during the duration
-added item Ahrmed Phaser (charged)(Street Merchant): 100 gold, 20 second cooldown, teleports a 1200 distance
-added item Call Helicopter (charged)(Street Merchant): 800 gold, calls a 500 hp, 0 armor, 350 movespeed helicopter with truesight for 540 seconds

Ships:
-Crusader: hp from 750 to 500, Net from 6 seconds to 4 seconds, Capsize damage from 250/500/750/1000/1250/1500 to 150/300/450/600/750/900, movement speed from 230 to 215; cost from 1300 to 1000, bounty from 250 to 200
-Submarine: (removed submarine-only torpedo weapons) Echo-Location cast time from 1.3 to 0, now a hero ability, duration from 30 to 15, cooldown from 120 to 60, renamed Dive Dive! to Dive, fixed tooltip consistency
-Ship Sails movement speed bonus from 5/14/23/32/41/50% to 9/18/27/36/45/54%
-Interceptor: base hp from 600 to 450, armor from 2 to 1
-Sea Punishser: base movement speed from 180 to 190, cooldown on Hull Repair from 50 to 35
-Destroyer: base movement speed from 160 to 180
-Dominator: base movement speed from 180 to 160, Slow Aura slow from 10/15/20/25/30% to 7/14/21/28/35%
-Juggernaut: Sail Ripper Cannon cooldown from 40 to 30 seconds
-Battle Royal: armor from 8 to 12, Acid Bomb duration from 5 to 12, armor decrease from 5 to 15, damage per second (primary target) from 150 to 200, slow from 30% to 40%
-Elven Predator: base movement speed from 160 to 190, Detector Flare aoe from 1200 to 1800, cast time from 1.3 to 0, cooldown from 120 to 80
-Ghost Armada: Ghost Crew: number of boats from 3/4/5/6/7/8 to 4/6/8/10/12/14, Aura of Fright duration from 2.5 to 3.5

Trading:
-Oil Contract gold from 50 to 0
-price of Treasure contract from 1000 to 2000
-Merchant cost from 4500 to 5000
-fixed Oil Contract tooltip consistency
-fixed typo on Advanced Defenses that said Trader instead of Merchant

v1.191 Changelog

v1.191
[5/17/07]
[Size: 599 kb]

Gameplay:
-Increased the amount of gold given at the beginning in Same Random Ships mode
-Increased side harbor ranges from 700 to 900
-Oil Contract reward is now 50 gold, 0 xp, and 1 lumber
-Crusader may now carry a hull or a kraken shell
-Changed level requirements on normal skills to 1/2/3/4 etc instead of 1/3/5/7
-Typing "-gd on" and "-gd off" can now be used instead of typing "-golddump on" and "-golddump off"
-Decreased the amount of gold given for later trade missions
-Replaced Goblin Junker model file to save a TON of map space
-Edited vote mode colors to be rainbow colored
-Changed Great Sail Icon to prevent confusion with sail upgrades
-Changed accelerated mode to double the income each second
-Changed many commands to show player color

Glitches:
-Fixed a glitch in which votes for Same Random Ships mode would appear to be for accelerated mode on the multiboard
-Fixed Spawn Timer to appear on Sea Monster

Balancing:
Items:
-Balanced all weapon DPS's using a new formula
-Increased Cold Arrow slow from 15% to 20%
-Kraken Shell has been changed to provide 15 armor, 1500 additional hp, and a 50% speed increase to your ship. The price is 4500.
-Removed Invulnerability from Spies and Wards. Both now have 1000 hp, but wards are invisible and spies are not

Ships:
-Decreased the level requirement for the trader and merchant armor bonus abilities from 12 to 8.
-Buffed Dominator's EMP cast time to 0.5 seconds instead of 1.5 seconds
-Buffed Dominator's Slow Aura from 5/10/15/20/25/30% slow to 10/15/20/25/30/35% slow
-Changed Sea Punisher's naval call requirement from level 5 to level 8, and upped the price from 1200 to 1500
-Changed hp of trader from 75 to 50, bounty for trader and merchant from 500/1000 to 350/700

v1.190 Changelog

v1.190
[5/12/07]
[Size: 863 kb]

Gameplay:
-got rid of some memory leaks, reducing lag
-added -sd (ships destroyed)
-added -es (enemy ships)
-added -pl (player list)
-added a 1000 damage per second immolation to Flux Repair system against enemies and increased its heal rate from 1% per second to 5% per second
-made Hide and Integrated Smoke Screen instant cast (without having to click on self)
-revamped the jass script, took out all unnecessary stuff, 15000 lines to 10000 lines lol, fixed memory leaks in the jass
-removed -kick due to numerous abuses
-replaced Chopping Wood Contract with Oil Contract (cost: 0 lumber, go to refinery and back; reward 100 gold 1 lumber 50 experience)
-increased damage of Main Harbor from 50-90 to 90-100
-added Accelerated Mode
-added Same Random Ships Mode
-color coded Vote Modes
-added Time Elapsed to the multiboard
-added ss # trigger
-added DPS counts to items in the extended tooltip
-added cooldowns in the tooltips of active captain abilities
-added a 400 aoe True Sight to Main Harbor (Harder captives contract)
-removed Shadow Replication and Confuse due to item abuses, replaced them with Reinforced Defenses and Advanced Defenses, increasing armor by 20 and 40 respectively (this opens up new trader strategies)
-reduced sub price to from 5000 to 4000
-gave side harbors an attack with 700 range, 50-60 Normal Damage, and 1 second attack cooldown

Glitches:
-fixed icons for Freeze Water and Corpse Cannon
-fixed True Sight tooltip position
-fixed Battle Royal's ability tooltip positions
-fixed Merchant ship tooltip typo
-fixed a line of sight exploit
-removed captains due to multiple glitches/exploits
-fixed several trader mission typos

Balancing:
Items:
-added slow in cold-arrow cannon (15% movespeed for 3 seconds)
-changed Hulls: took out speed decrease and damage reduction,
--Stone Hull: 100 hp, 2 armor
--Bronze Hull: 500 hp, 5 armor
--Gold Hull: 1000 hp, 10 armor
-Barrier: price from 500 to 300
-Heavy Teleporter: price from 3500 to 2000; reduced range to 2000
-Flame Cannon: cooldown from 3 to 2.5, cost from 325 to 350
-Machinegun: cooldown from .12 to .15
-Cold Arrows: damage from 30 to 50, price from 1400 to 1600
-Glaive Thrower: damage from 220 to 200
-Knuckle: price from 4500 to 4600
-Molotov: price from 5300 to 5200
-Chaos Cannon: damage from 100 to 120
-Thor's Cannon: cooldown from 1.5 to 1.25
-Laser: range from 600 to 450, price from 10500 to 9500
-Frag Fire: price from 11300 to 10800

Ships:
-allowed Dirupt Beacon to affect normal ships and towers, stopping their attacks for 8 seconds
-allowed Nautical Engineer Crew to affect structures at all levels, buffed life regeneration bonus from .4/.55/.7/.85/1/1.15 hp/sec to 1/2/4/6/8/10 hp/sec
-reworked Intercept to be a slide, having 500/700/900/1100/1300/1500 range, gaining 30/40/50/60/70/80% bonus movespeed at the end of the slide
-balanced Board Ship: damage per second from 10/30/50/70/90/110 to 25/50/75/100/125/150, duration from 6/8/10/12/14/16 to 5/6/7/8/9/10
-added ability Naval Call to Sea Punisher
-increased Goblin Bomber cast range from 650 to 900, removed casting delay, duration from infinite to 2 minutes
-fixed Acid Bomb to properly reduce movespeed by 30%, not increase movespeed by 30%

v1.189 Changelog

v1.189
[3/3/07]
[Size: 760 kb]

Gameplay:
-The Street Merchant is now permanently available
-Proper names fixed on ships to prevent confusion
-zoom camera trigger added
-ss or -sailspeed trigger now shows your ship's sailspeed
-Many Prices have been rounded
-Upgrades now cost more for each level

Balancing:
Items:
-Many price changes (Didn't keep track)
-Cold-Arrows are now heros only
-Hammer Cannon is now structures only
-Barrier has been added to Street Merchant
-Heavy Teleporter has been added to the Goblin Bomb Shop
-Goblin Acid Bomber removed

Ships:
-Many stat changes on ships (Didn't keep track)
-Crusader's True Sight now has a level 8 requirement
-Mostly fixed an exploit in which a crusader could get a hull
-Goblin Junker now has 6 inventory slots
-Crusader sailspeed nerfed from 250 to 230

v1.188 Changelog

v1.188
[1/14/07]
[Size: 760 kb]

Gameplay:
-Reorganized shops to make certain items that relate to each other nearby
-Optimized to half the size of version 1.187, creating faster download and load times
-Removed Pirates of the Caribbean music
-Removed restock cooldowns from all sails in the Swedish Lumber Mill

Glitches:
-Fixed Main Harbors not to give gold when an enemy player bought ships from them
-Fixed cooldowns of sails in the Swedish Lumber Mills to not be activated without buying a sail

Balancing:
Items:
-Changed certain icons to prevent confusion/duplicates
-New cannon (Corpse cannon)
-A few gold price changes to create a more balanced map

Friday, August 22, 2008

The Basics of Battleships Weapons

Note: This weapon guide is written for the beginner player; advanced players may find this simply a review.

In Battleships Pro, the weapon system works differently than in most other WarCraft III maps. Instead of having a single attack, each ship can carry several weapons that fire from their ships automatically at given intervals, or cooldowns, if any nearby enemy is within range.

Each ship starts out with the Basic Cannon. Let's see how it works:
















The Basic Cannon is not too strong, but has a decent range and damage. Since the starting ship, the Sailor, has 200 base hp, one Basic Cannon will take 10 hits, or 15 seconds to destroy a non-upgraded Sailor.

However, not every "attack" from the weapon will hit the enemy. In fact, you cannot aim weapons, at least not directly. Yet strong players tend to hit their enemies far more times than newbies will.

This weapon ability actually selects a target enemy ship or structure within 700 range every 1.5 seconds to attack. It may seem random at first, but given a constant number of valid targets, each cannon will begin to fire at the ships in the same order, and cause the same amount of average damage to each one.

Therefore, to increase your damage output on a particular target, maneuver your ship so that it is just within range to hit the target, but out of range of as many other ships as possible.

Conversely, to take the reduce damage taken, position yourself in a cluster of allied ships, or if only a few allied ships remain, move to the other side of the allied ships, so that they stand between you and your attacker.

To hit you, the attacker would have to run towards your allied ships, and spread his damage over several targets. On the other hand, you will have clear fire on your once attacker, because there will be no ships near him after he has run out of his cover.

Now let us take a look at another example: the Bombard Cannon.
















First off, we notice that the Bombard Cannon has a significantly higher cost: 2100 gold, which is 10.5 times that of a Basic Cannon. But does this mean that it is 10.5 times more powerful?

Yes and no.

First, the Bombard Cannon is considered a long-range weapon. At 1600 range, it is able to hit enemy ships without them being able to return fire. That is, unless they also have a long range weapon and have vision of you. This brings us to an important fundamental of Battleships:

A ship's weapons can only hit units that it can see.

Thus it may be possible to remain out of fire by
  1. Sailing into a "blind spot" where natural obstacles or terrain obstruct the opponent's sight.
  2. Using Invisibility. The Crusader, Trader, and Merchant all have invisibility abilities, and the Smoke Screen and Integrated Smoke Machine items can allow any ship to become invisible. Some ships and items can see invisible units though.
  3. Using Barrier. Only the Trader and Merchant have this capability.
Now let us examine the damage aspect of the Bombard. It deals 40 damage every 1.25 seconds, or 32 damage per second (dps). Compared to the Basic Cannon's 13.33 damage per second, the Bombard seems like a waste of money, as it costs 10.5 times as much yet deals only 2.4 times the damage.

However, the long range along with the inventory factor make up for this. The inventory plays a crucial role in Battleships strategy, since a player can carry up to 6 items.

After buying a few miscellaneous ones like a sail, hull, teleporter, etc. weapon space can quickly become limited. So even if 3 Basic Cannons deal more dps and cost a fraction of a Bombard, the Bombard can allow the player to have more inventory space and be safer as they deal damage from further range.

Finally, we note that the Bombard Cannon says that it targets "Ships Only" as opposed to "Ships and Structures" on the Basic Cannon. This simply means that a Bombard will hit only ships and not towers. It can be a good thing if you are going for player kills, since the towers won't draw your fire.

Now let us look a look at the opposite end of the spectrum, a short range weapon: the Machinegun Cannon.
















If you calculate the stats on this one, the Machinegun costs 6.5 times that of a Basic Cannon, deals 5 times the damage, and has shorter range. Now we see the inventory factor in real effect. Buying 6 Basic Cannons costs less, deals more damage, and has more range than just 1 Machinegun, but the ship with the Machinegun has 5 more inventory slots, with much more freedom.

However, it is easy to see that the ratio of the dps to cost is far higher on the Machinegun than on the Bombard. Short range weapons tend to have higher damage output, while long range weapons tend to have lower ones.

Also, to summarize the inventory factor: Expensive weapons tend to have lower dps to gold ratios than those of cheaper ones, but are more efficient in inventory space.

Well, I hope this guide helps those of you who may be new to Battleships, or are confused with the weapon system. Have fun sailing the high seas!
Latest version available for download at the Hive Workshop.