Monday, October 6, 2008

v1.196 Changelog

v1.196
[8/15/08]
[size: 755 kb]

Gameplay:
-added gameplay mode Accelerated No Traders
-respawn time to 1.5x level
-reset cooldown's on Capfest Mode on death
-discosea (doesn't work yet in multiplayer, disabled)
-New Mortar cannon (8400g, ships only, 1600 range, 1.25s cd, 120 damage)
-New Shadow cannon (7800g, structures/ships, 900 range, .3s cd, 54 damage)
-When passing gold to a player, a single click will transfer 50 gold (instead of 100), and a control click will transfer 250 gold (instead of 200)
-The repair bay now removes goblin bombs and overlord spies, even if your ship is full health
-Repair rate raised slightly at flux repair system
-Raised damage on Flux Repair's Immolation from 1000 per second to 99999
-Standardized the sight range for all ships at 1600
-Remade junker, new bounty 250, new cost 1600, goblin repair replaced with tidal wave, new goblin bomb.
-New consumable item: Potion of Renewal (1000 gold, refreshes abilities)
-Capfest mode now starts players with 2000 gold, a propeller, one of each teleport, and a potion of renewal.
-Capfest mode now has two frogs, one at each base. The middle frog from 1.195 has disappeared.
small ship bounty: 25
medium ship bounty: 50
big ship bounty: 100
int bounty from 150 to 200
destroyer bounty from 300 to 350
sailor bounty from 100 to 150
-Submarines can no longer hold spare planks
-Added 1 gold bounty to main harbor (so people can see who got the kill)
-The Capfest frog is now invulnerable

Fixes:
-fixed several memory leaks
-fixed No Traders and Same Random Ships modes to remove the Trade Masters
-fixed several tooltips
-fixed hotkeys for learning board, echo-location, detector-flare, and both submarine torpedos.
-fixed a glitch where the clock on the multiboard counted every minute as 61 seconds instead of 60

Balancing:
-Sea Punisher armor reduced from 4 to 3, Destroyer armor reduced from 5 to 4
-Arrow Cannon cooldown from .6 to .55
-Thor's Cannon from 6800 to 6700 gold
-Boulder Cannon from 1650 to 1600 gold
-Energy Force Field from 2500 to 2000 gold
-Corpse Cannon is now 2850 gold, does 100 dmg, 700 range, 1 second cd
-Bowmen Crew from 950 gold to 975 gold
-Nuclear Strike from 16k to 17.5k
-Vulcan Cannon from 18k to 16k
-Reinforced Defenses now gives 25 armor instead of 20, Advanced Defenses 50 armor instead of 25
-Naval Call from 550 heal over 10 seconds to 450 heal over 10 seconds
-Spy duration is no longer infinite and is now set to 3 minutes
-wood cooldowns (normal 80->70, swed 100->95)
-Bombard damage from 45 to 40
-Damage of side harbors reduced from 65-80 to 60-75
-Damage of main harbors reduced from 115-130 to 110-115
-Crusader capsize has 8 levels with a max dmg of 2000 (250 interval), net has 3 levels.
-Turbo Fuel and Quantum Accelerator reduced from 50 gold to 35 gold; Quantum Accelerator now gives a 150% speed boost instead of 100%.
-Reduced range on EMP from 700 to 600, increased casting time from 1.25s to 1.5s
-Increased naval call's area of affect from 750 to 1000
-Increased nautical repair crew's range from 900 to 1000
-Raised price of dominator from 2100 to 2500
-Decreased destroyer from 2600 to 2500
-Lowered price of fire-arrow from 2500 to 2350
-Crusader now gives 250 bounty instead of 200
-Goblin Repair Wood now heals 12k instead of 8k, costs 5400 instead of 4500
-Heavy Teleporter now costs 1200 instead of 1050
-Underwater Launch and Nuclear Torpedo now have .75s cast times
-Underwater Launch's stun has been reduced from 5 seconds to 3 seconds
-Freeze Water's duration reduced from 3/4/5/6/7 seconds to 2/3/4/5/6 seconds
-Reinforced hull from 100/250/400/550/700/850 hitpoints to 150/300/450/600/750/900
-Enforced hull from 50/100/150/200/250/300 to 75/150/225/300/375/450
-Super Enforced Hull from 200/400/600/800/1000/1200 to 250/500/750/1000/1250/1500
-Onboard Mechanics Crew from 1/2/4/7/10/15 hitpoints repaired per second to 2/4/6/9/12/15
-Sailor price raised from 200 to 300
-Chaos Cannon price raised from 5700 to 6000
-Molotov Cannon price raised from 5400 to 5450
-Energy Force Field price decreased from 2000 to 1500
-Black Pearl from 16000 to 15500
-Crusader increased from 1300 to 1400
-Guard Tower from 4200 to 4150
-Increased intercept from 30 to 35 seconds cooldown
-Changed electromagnetic pulse to 1.75s casting time, 650 range from 1.5s casting time, 600 range
-Changed freeze water to 1.75 casting time, 650 range, from 1.5s casting time

Miscellaneous:
-the -gold commands can now check lumber
-the -sd command can now be used on allies and on the team
-Rocket Cannon changed from 3 damage with a .5s cd to 6 dmg with a 1s cd in order to reduce lag
-Nuclear Strike changed from 2000 damage with a 5s cd to 1000 dmg with a 2.5s cd
-Switched placement of smoke machine and integrated smoke machine from goblin bomb shop to swedish lumber mill
-Replaced Ipeonrusher with Turbo Fuel

v1.197 Changelog

v1.197
[10/5/08]
[size: 756 kb]

Gameplay:
-Decreased Nuclear Strike's missile speed
-Hulls once again slow movement speed (Stone 5%, Bronze 10%, Gold 20%)
-Added hotkeys to trading contracts
-The original cannon your ship starts off with is now renamed to Starter Cannon and can be sold for 200 gold. (Same stats as Basic Cannon)
-Modified Anti-Backdoor triggers
-Resources may no longer be exchanged between players unless teal types -share
-Replaced Goblin Bomber with a new ability, Junk Shield
-Cleaned up excess map information, reducing lag and map size

Fixes:
-Fixed a glitch with oil contract
-Fixed Tidal Wave's hotkey to learn the ability
-buying from other harbor (needs fixing)
-crusader sight range capfest (needs fixing)

Balancing:
-Reduced price of Shadow Cannon (from 7800 to 7700)
-Increased price of Chaos Cannon (from 6000 to 6050)
-Increased price of Molotov Cocktail (from 5450 to 5500)
-Decreased price of Heavy Warp phaser (from 150 to 135)
-Decreased price of Warp Phaser (from 100 to 90)
-Increased price of Flame Arrows (from 2350 to 2500)
-Increased casting time on Send Spy from 1s to 1.5s
-Added a one second casting time to Tidal Wave
-Decreased Junkers base hp by 150 (from 850 to 700)
-Nerfed Seamonsters HP (from 3000/3600/4200/4800/5400 to 2000/2500/3000/3500/4000)
-Decreased price of Nuclear Strike (from 17500 to 17000)
-Decreased price of Black Pearl (from 15500 to 15000)
-Decreased cooldown on Potion of Renewal from 60s to 20s
-Increased Disrupt Beacon cooldown from 35s to 40s
-Decreased price of Outboard Propeller (from 4600 to 4400)
-Increased price of Swedish Repair Crew (from 1800 to 1900)
-Decreased price of Admiral Shell (from 17000 to 16500)
-Increased price of Guard Tower Cannon (from 4150 to 4200)
-Decreased price of Replicator (from 5000 to 4500)
-Increased price of Goblin Junker (from 1600 to 1700)
-Decreased Sailspeed of Goblin Junker (from 230 to 210)
-Increased cooldown of Goblin Bomber (from 120s to 180s)
-Decreased armor on Goblin Junker (from 3 to 2)
-Decreased range of freeze water (from 650 to 600)
-Decreased price of Mortar Cannon (from 8400 to 7900)
-Changed Replicator duration from 75s to 60s, price decreased (from 4500 to 4000)
-Increased price of Ghost Armada (from 7500 to 8000)
-Increased range on Detector Flare (from 2000 to infinite)
-Decreased armor on Sea Punisher (from 3 to 2)
-Increased slash damage on Acid Bomb (from 125 per second to 200 per second)
-Increased duration on Released Hunters (From 30s to 45s)

Miscellaneous:
-Removed "This is a Beta Test" text from start
-Fixed tooltip of heavy warp phaser
-Changed Molotov Cocktail animation
-Added an animation to pot of renewal
-Changed icon and animation on Fire-Arrow Cannon, renamed to Flaming-Arrow Cannon
-Changed Capfest crusaders' color from green to blue

v1.193 Changelog

v1.193
[5/31/07]
[Size: 595 kb]

Gameplay:
-Removed Magic Sentry from Flux Repair System

Glitches:
-Change Spy and ward tooltips to mention that it has truesight.
-Fixed Repair Crew
-Fixed interceptor to not target land
-Golddump is fixed
-Pheonix fire now hits wards
-Fixed icons for nuclear launch and underwater launch
-Fixed ipeonrusher buff icon
-Fixed Energy Force Field to give correct buff, duration from 4 to 5 seconds, cost from 250 to 350
-Changed Mechanics Crew icon to prevent confusion with onboard mechanics crew
-Removed True Sight from main harbors

Items:
-Rebalanced weapons based on 1.189
-Changed Flare price from 50 to 40
-Changed Spare Planks from price 100 to 75; change heal over time from 500 to 1000
-Changed ipeonrusher from duration 10s to 15s; increased aoe from 600 to 900; cooldown from 10s to 15s
-Change Helicopter price from 650 to 450.
-Change Grandmaster Craftsmen to full instant heal. Add "Instantly heals" to tooltip for clarification
-Integrated Smoke Machine cooldown from 90s to 75s
-Heavy Teleporter cooldown from 100s to 80s
-Kraken Shell: 75% sailspeed; Cost: 5k
-Sked Shell raised to 20k
-Upped replicator duration from 10s to 15s
-Changed Cold-Arrows slow to 40% for 3s (non-stackable)
-Grandmaster craftsmen is now instant heal

Ships:
-Fixed Ship Hotkeys
-Added a hotkey to Crusader's Truesight ability (learning)
-Changed Slow Aura to hotkey W
-Buffed Slow Aura from 7/14/21/28/35 to 8/16/24/32/40
-Decrease Battle Royal Price from 14000 to 13000
-Decrease Ghost Armada armor from 9 to 8
-Buffed Goblin Repair Crew from healing 1000/2000/3000/4000/5000 health to 2000/4000/6000/8000/10000 health
-Change Submarine Torpedo Damages from 150 a level to 100 a level; change stun from 2s to 5s.
-Submerged Submarine is now 75% sailspeed of unsubmerged instead of 50%
-Removed Aura of Fright and added 2 ships per level to Ghost Crew on Ghost Armada
-Changed Fishing net back to 1 level (5s duration)
-Added 4 more levels to capsize
-Raised Interceptor's price to 1200
-Changed release hunters to release 4 hunters instead of 2
-Lowered Goblin Junker price from 1000 to 800

Trading:
-Increase trading contract reward xp by 50% across the board
-Nerfed captives mission rewards from 4k to 3k; mutated from 6k to 4500.
-Increased suicide mission damage 50%

v1.195 Changelog

v1.195
[6/18/08]
[size: 752 kb]

Gameplay:
-All towers and side harbors must now be destroyed before the main harbor becomes vulnerable (New anti-backdooring system)
-Removed spies, wards, helicopters, informant, flare, barrier, grandmaster repair, structures only weapons, kraken shell, sked shell, and snipers
-Accelerated mode now levels your ship to 5
-Capfest mode:
Disabled all weapons, start with heavy teleporter and outboard propeller, level 1 all skills maxed, no xp, 75 kills to win
-Crusaders can't carry hulls
-tealsea, -pinksea, -graysea, -brownsea, -spookysea
-Changed cruiser icon back to an earlier version
-All ships now move 30 sailspeed faster
-New Items: Heavy Warp Phaser, Engisgn, Lieutenant, Commander, Captain, and Admiral Shells
-Main abilities have level skip requirement (89 style) back in place
-Acid Bomb ability changed to hotkey B
-All teleporters, smoke machines, and woods placed on seaparate cooldowns
-Empire ships give 30% more bounty
-Repair rate lowered at flux repair system

Balancing:
-notate splash radius capsize
-Stone Hull removed armor, HP bonus now 300
-Bronze Hull removed armor, HP bonus now 750
-Gold Hull removed armor, HP bonus now 1500
-Oblivion from 550 to 625, ranged reduced from 1100 to 1025
-Molotov Cocktail from 5250 to 5400
-Boulder from 1700 to 1650
-Corpse from 3000 to 2800
-Bowmen from 1k to 950
-Cold Arrows from 1700 to 1300, range from 700 to 750, ships only isntead of heroes only
-Trader HP from 50 to 75 hp
-Goblin scout crew from 500 to 400
-crusader changed from 1000 to 1300 cost, 500 to 750 hp.
-Seamonster now moves at 180 sailspeed, lasts 80s on all levels, spawns 3/5/7/9/11 tentacles per level intead of 5/7/9/11/13, given a bounty of 50/100/150/200/250.
-Outboard Propeller 4k to 4.6k, 125% to 150%
-Battle Royale from 10k HP to 10.5k HP
-Replicator from 6k to 5k
-Net duration from 5s to 4s; cooldown from 35s to 30s.
-Frag-Fire range from 1000 to 1050; price from 10500 to 10750
-Multirocket price from 600 to 550
-Quantum Accelerator from 75 to 50
-Ipeonrusher from 75 to 50
-Disrupt Beacon now has unlimited range
-Buffed Freeze Water from 375/500/625/750/875 to 400/550/700/850/1000 damage
-Glaive Thrower changed to 250 dmg with 2.2s cooldown
-Raised Side Harbor bounties from 500 gold to 750 gold
-Bombards changed to 45 damage instead of 50
-dest and dom speeds switched (dest now 190 dom 210)
-Goblin Junker HP from 700 to 850, speed set to 230
-Seamonster given a bounty of 300 gold
-Buffed Elven Predator birds 20%
-Interceptor changed to 1000 gold (from 1200), hitpoints from 450 to 500
-Disrupt Beacon level requirement is now 6 (from 8)
-Electromagnetic Pulse level requirement is now 6 (from 8)
-Sail Ripper level requirement is now 8 (from 10)
-Send Spy level requirement is now 8 (from 10)
-Fishing Net level requirement is now 4
-Spawn Seamonste ability cooldown from 120 to 180 seconds
-Destroyer now costs 2600
-Spare planks now heals 1500 instead of 1000
-Increased freeze water cooldown to 60seconds; decreased aoe by 100 (700 to 600)
-Increased cast range on goblin repair crew from 100 to 150 to heal some towers
-Heavy teleporter priced at 1050, cooldown reduced from 70s to 50s
-New Smoke Machine stats: Price 1400, duration 10s, cooldown 40s
-New Integrated Smoke Machine stats: Price 2100, duration 20s, cooldown 80s
-Great sail now costs 500 (from 425)

Fixes:
-Many tooltip fixes
-Golden Statue now drops on death
-"spybird" glitch fixed
-Fixed a glitch that allowed you to buy ships in Same Random Ships Mode
-Fixed a glitch that allowed you to repair without being in the repair bay (lowered radius of aura)

v1.194 Changelog

v1.194
[3/30/08]
[Size: 748 kb]

Gameplay:
-changed Accelerated Mode gold bonus to split 1500n to each team, where n is the total number of human players (basically this takes the total number of players, multiplies by 3000, then splits that gold equally to both teams, so in a 5v5 it gives the same amount of gold as before, but in smaller matches it gives much less gold.)
-changed Helicopter to have no summon timer so it stays alive until death, also given an air-to-air attack
-added "-pool color" command (works like "-golddump on" but on a specified player)
-added "-gold color/#/team" command (tells you the amount of gold a specified ally has)
-added sea color change commands (that change only for the current player), "-(color)sea"
-added "-ss team" command which tells you the sailspeed of all your teammates.
-changed energy forcefield to be a reusable item, and changed informants to be a consumable

Fixes:
-fixed Harpoons to target ships only
-fixed a glitch with buying Hulls, Sails, Repair Crews and Repair Woods
-fixed a bug where a leaver left a gold number on the multiboard
-fixed Battle Royal to have a base regen of 15 like stated on the tooltip (it was 5 since 1.187)
-fixed Board Ship buff icon
-fixed gold dump function
-changed cruiser cannon icon to prevent confusion with flare gun

Balancing:
-increased Crusader's Capsize from 150 per level to 175 per level. (Maxes out at 1750 instead of 1500)
-increased cost of Oblivion Cannon from 500 to 550
-increased cost of Goblin Scout Crew from 400 to 500
-increased dps of Frag Fire Cannon from 210 to 230
-increased dps of Thor's Cannon from 146.66 to 176, price from 6300 to 6800
-decreased cooldown on Corpse Cannon from 1.25 seconds to 1.2 seconds
-decreased Molotov Cocktail cannon from 5300 to 5250
-decreased Heavy Teleporter from 2100 to 1600
-decreased Ipeonrusher from 100 to 75, switch it's place with warp phaser
-decreased Spare Planks from 75 to 50
-decreased Quantum Accelerator from 150 to 75
-added a 180 sec respawn time for Grandmaster repairmen item
-nerfed critical strike on hawks from Release Hunters and changed the amount of hawks to 2
-increased the casting range on Goblin Bomber from 800 to 1100
-increased cooldown on Goblin Repair Crew from 30 seconds to 60 seconds
-decreased casting time on Electro Magnetic Pulse and Freeze Water to 1.5 seconds
-Helicopter revamp: 300 hitpoints, 50 attack damage (only to other helicopters), new price of 500
-decreased cost of heavy teleporter from 1600 to 1400

Miscellaneous:
-Added a minimap image made by Angel_Ship
-changed Cruiser Cannon hotkey from I to C
-changed the coloring on the Informants tooltip to be consistent with the rest of the items
-changed Oblivion Cannon animation
-changed all items in consumables shop (street merchant) to have a 0s restock time (people can stock up on flares and other consumables faster, except Grandmaster repair)

v1.192b Changelog

v1.192b
[5/22/07]
[Size: 594 kb]

-fixed gold dump to not respond to negative numbers
-lowered Call Helicopter cost from 800 to 650
-lowered Ipeonrusher cost from 150 to 100
-increased Energy Force Field cost from 200 to 250
-renamed Ahrmed Phaser to Warp Phaser
-fixed icons on buffs for Ipeonrusher and Quantum Accelerator
-fixed Oblivion Cannon to have 1300 range

v1.192 Changelog

v1.192
[5/22/07]
[Size: 594 kb]

Gameplay:
-max level changed from 20 to 24, changed some abilty levels so that a max level ship can have all skills learned
-hp, average damages, and average bounties on empire ships increased by 30%
-tower damage increased by 30%, projectile speeds increased by 50%, repair rate to 7.5 hp/sec, hp from 6500 to 7500
-Harbor attack cooldown from 1 second to .75 second, Main Harbor attack cooldown from .9 second to .5 second
-Harbor repair rate to 10 hp/sec
-Main Harbor hp from 20000 to 30000, repair rate to 30 hp/sec
-completely reworked the gold dump function to not glitch when someone leaves and to be able to support -gd x, keeping x gold but giving rest to allies, now gives to allied players directly instead of through empire

Glitches:
-added a new non-stackability method for all Hulls, Sails, Repair Woods, and Repair Crews, i.e. a Hull can stack with a Sail, but not with another Hull (this method is fullproof, you may not buy 2 Hulls really fast and keep an extra one, etc.)
-fixed hotkey to be S on Ship Sails
-fixed hotkey to be B on Goblin Bomber

Items:
-Hulls: Stone Hull hp bonus from 100 to 200, costs of hulls rebalanced according to new formula
-Sails: Outboard Propellor from 200% to 125%, costs of sails rebalanced according to new formula
-Spies: hp from 1000 to 2000
-took out Submarine Only items
-changed price of Advanced Sniper Rifle from 7000 to 8000, balanced damage accordingly
-Smoke Machine (item): duration from 10 to 8, cooldown from 70 to 48
-Integrated Smoke Machine (item): duration from 30 to 15, cooldown from 240 to 90
-Heavy Teleporter: range from 2000 to 2400, cooldown from 120 to 100, price from 2000 to 2100
-Vulcan: cost from 19000 to 17000, dps from 400 to 460
-Nuke: range from 1500 to 1000, cost from 17500 to 15000, dps from 250 to 310
-Arrow Cannon: damage per hit from 6 to 7
-allowed charged items of the same type to stack in one inventory spot
-moved item Grandmaster Craftsmen to Street Merchant, added a 60 second cooldown to it, price from 1000 to 2500
-moved Structures Only Weapons to Goblin Bomb Shop
-moved Bombard Cannon to Heavy Weapons Shop
-added weapon Mortar Cannon (Goblin Bomb Shop): 8000 gold, 700 range, 700 damage, 2 second cooldown (350 dps), structures only
-added weapon Harpoon Cannon (Weapons Shop): 800 gold, 1100 range, 24 damage, .8 second cooldown (30 dps), ships only
-added weapon Oblivion Cannon (Weapons Shop): 500 gold. 1300 range, 19 damage, .9 second cooldown (21.11 dps), ships and structures
-added item Replicator (Goblin Bomb Shop): 6000 gold, 600 range, 75 second cooldown, creates a replicate of a target hero ship for 10 seconds, replicate fires weapons normally and takes normal damage
-added item Ipeonrusher (charged)(Street Merchant): 150 gold (per charge), 10 second cooldown, increases movespeed of your ship and nearby allied ships by 50% for 10 seconds
-added item Quantum Accelerator (charged)(Street Merchant): 150 gold (per charge), 10 second cooldown, increases movespeed of your ship by 100% for 10 seconds
-allowed carrying of multiple Nukes and Vulcans
-added item Sked Shell (Goblin Bomb Shop)(Non-Stackable): 15000 gold, 125% speed increase, 1500 hp, 15 armor, 70 hp/sec regen
-changed Kraken Shell: hp from 1500 to 1000, armor from 15 to 10, added a 15 hp/sec repair rate
-added item Spare Planks (charged)(Street Merchant): 100 gold, repairs a target allied ship for 500 hp over 10 seconds, stops repairing if the ship is hit during the duration
-added item Ahrmed Phaser (charged)(Street Merchant): 100 gold, 20 second cooldown, teleports a 1200 distance
-added item Call Helicopter (charged)(Street Merchant): 800 gold, calls a 500 hp, 0 armor, 350 movespeed helicopter with truesight for 540 seconds

Ships:
-Crusader: hp from 750 to 500, Net from 6 seconds to 4 seconds, Capsize damage from 250/500/750/1000/1250/1500 to 150/300/450/600/750/900, movement speed from 230 to 215; cost from 1300 to 1000, bounty from 250 to 200
-Submarine: (removed submarine-only torpedo weapons) Echo-Location cast time from 1.3 to 0, now a hero ability, duration from 30 to 15, cooldown from 120 to 60, renamed Dive Dive! to Dive, fixed tooltip consistency
-Ship Sails movement speed bonus from 5/14/23/32/41/50% to 9/18/27/36/45/54%
-Interceptor: base hp from 600 to 450, armor from 2 to 1
-Sea Punishser: base movement speed from 180 to 190, cooldown on Hull Repair from 50 to 35
-Destroyer: base movement speed from 160 to 180
-Dominator: base movement speed from 180 to 160, Slow Aura slow from 10/15/20/25/30% to 7/14/21/28/35%
-Juggernaut: Sail Ripper Cannon cooldown from 40 to 30 seconds
-Battle Royal: armor from 8 to 12, Acid Bomb duration from 5 to 12, armor decrease from 5 to 15, damage per second (primary target) from 150 to 200, slow from 30% to 40%
-Elven Predator: base movement speed from 160 to 190, Detector Flare aoe from 1200 to 1800, cast time from 1.3 to 0, cooldown from 120 to 80
-Ghost Armada: Ghost Crew: number of boats from 3/4/5/6/7/8 to 4/6/8/10/12/14, Aura of Fright duration from 2.5 to 3.5

Trading:
-Oil Contract gold from 50 to 0
-price of Treasure contract from 1000 to 2000
-Merchant cost from 4500 to 5000
-fixed Oil Contract tooltip consistency
-fixed typo on Advanced Defenses that said Trader instead of Merchant

v1.191 Changelog

v1.191
[5/17/07]
[Size: 599 kb]

Gameplay:
-Increased the amount of gold given at the beginning in Same Random Ships mode
-Increased side harbor ranges from 700 to 900
-Oil Contract reward is now 50 gold, 0 xp, and 1 lumber
-Crusader may now carry a hull or a kraken shell
-Changed level requirements on normal skills to 1/2/3/4 etc instead of 1/3/5/7
-Typing "-gd on" and "-gd off" can now be used instead of typing "-golddump on" and "-golddump off"
-Decreased the amount of gold given for later trade missions
-Replaced Goblin Junker model file to save a TON of map space
-Edited vote mode colors to be rainbow colored
-Changed Great Sail Icon to prevent confusion with sail upgrades
-Changed accelerated mode to double the income each second
-Changed many commands to show player color

Glitches:
-Fixed a glitch in which votes for Same Random Ships mode would appear to be for accelerated mode on the multiboard
-Fixed Spawn Timer to appear on Sea Monster

Balancing:
Items:
-Balanced all weapon DPS's using a new formula
-Increased Cold Arrow slow from 15% to 20%
-Kraken Shell has been changed to provide 15 armor, 1500 additional hp, and a 50% speed increase to your ship. The price is 4500.
-Removed Invulnerability from Spies and Wards. Both now have 1000 hp, but wards are invisible and spies are not

Ships:
-Decreased the level requirement for the trader and merchant armor bonus abilities from 12 to 8.
-Buffed Dominator's EMP cast time to 0.5 seconds instead of 1.5 seconds
-Buffed Dominator's Slow Aura from 5/10/15/20/25/30% slow to 10/15/20/25/30/35% slow
-Changed Sea Punisher's naval call requirement from level 5 to level 8, and upped the price from 1200 to 1500
-Changed hp of trader from 75 to 50, bounty for trader and merchant from 500/1000 to 350/700

v1.190 Changelog

v1.190
[5/12/07]
[Size: 863 kb]

Gameplay:
-got rid of some memory leaks, reducing lag
-added -sd (ships destroyed)
-added -es (enemy ships)
-added -pl (player list)
-added a 1000 damage per second immolation to Flux Repair system against enemies and increased its heal rate from 1% per second to 5% per second
-made Hide and Integrated Smoke Screen instant cast (without having to click on self)
-revamped the jass script, took out all unnecessary stuff, 15000 lines to 10000 lines lol, fixed memory leaks in the jass
-removed -kick due to numerous abuses
-replaced Chopping Wood Contract with Oil Contract (cost: 0 lumber, go to refinery and back; reward 100 gold 1 lumber 50 experience)
-increased damage of Main Harbor from 50-90 to 90-100
-added Accelerated Mode
-added Same Random Ships Mode
-color coded Vote Modes
-added Time Elapsed to the multiboard
-added ss # trigger
-added DPS counts to items in the extended tooltip
-added cooldowns in the tooltips of active captain abilities
-added a 400 aoe True Sight to Main Harbor (Harder captives contract)
-removed Shadow Replication and Confuse due to item abuses, replaced them with Reinforced Defenses and Advanced Defenses, increasing armor by 20 and 40 respectively (this opens up new trader strategies)
-reduced sub price to from 5000 to 4000
-gave side harbors an attack with 700 range, 50-60 Normal Damage, and 1 second attack cooldown

Glitches:
-fixed icons for Freeze Water and Corpse Cannon
-fixed True Sight tooltip position
-fixed Battle Royal's ability tooltip positions
-fixed Merchant ship tooltip typo
-fixed a line of sight exploit
-removed captains due to multiple glitches/exploits
-fixed several trader mission typos

Balancing:
Items:
-added slow in cold-arrow cannon (15% movespeed for 3 seconds)
-changed Hulls: took out speed decrease and damage reduction,
--Stone Hull: 100 hp, 2 armor
--Bronze Hull: 500 hp, 5 armor
--Gold Hull: 1000 hp, 10 armor
-Barrier: price from 500 to 300
-Heavy Teleporter: price from 3500 to 2000; reduced range to 2000
-Flame Cannon: cooldown from 3 to 2.5, cost from 325 to 350
-Machinegun: cooldown from .12 to .15
-Cold Arrows: damage from 30 to 50, price from 1400 to 1600
-Glaive Thrower: damage from 220 to 200
-Knuckle: price from 4500 to 4600
-Molotov: price from 5300 to 5200
-Chaos Cannon: damage from 100 to 120
-Thor's Cannon: cooldown from 1.5 to 1.25
-Laser: range from 600 to 450, price from 10500 to 9500
-Frag Fire: price from 11300 to 10800

Ships:
-allowed Dirupt Beacon to affect normal ships and towers, stopping their attacks for 8 seconds
-allowed Nautical Engineer Crew to affect structures at all levels, buffed life regeneration bonus from .4/.55/.7/.85/1/1.15 hp/sec to 1/2/4/6/8/10 hp/sec
-reworked Intercept to be a slide, having 500/700/900/1100/1300/1500 range, gaining 30/40/50/60/70/80% bonus movespeed at the end of the slide
-balanced Board Ship: damage per second from 10/30/50/70/90/110 to 25/50/75/100/125/150, duration from 6/8/10/12/14/16 to 5/6/7/8/9/10
-added ability Naval Call to Sea Punisher
-increased Goblin Bomber cast range from 650 to 900, removed casting delay, duration from infinite to 2 minutes
-fixed Acid Bomb to properly reduce movespeed by 30%, not increase movespeed by 30%

v1.189 Changelog

v1.189
[3/3/07]
[Size: 760 kb]

Gameplay:
-The Street Merchant is now permanently available
-Proper names fixed on ships to prevent confusion
-zoom camera trigger added
-ss or -sailspeed trigger now shows your ship's sailspeed
-Many Prices have been rounded
-Upgrades now cost more for each level

Balancing:
Items:
-Many price changes (Didn't keep track)
-Cold-Arrows are now heros only
-Hammer Cannon is now structures only
-Barrier has been added to Street Merchant
-Heavy Teleporter has been added to the Goblin Bomb Shop
-Goblin Acid Bomber removed

Ships:
-Many stat changes on ships (Didn't keep track)
-Crusader's True Sight now has a level 8 requirement
-Mostly fixed an exploit in which a crusader could get a hull
-Goblin Junker now has 6 inventory slots
-Crusader sailspeed nerfed from 250 to 230

v1.188 Changelog

v1.188
[1/14/07]
[Size: 760 kb]

Gameplay:
-Reorganized shops to make certain items that relate to each other nearby
-Optimized to half the size of version 1.187, creating faster download and load times
-Removed Pirates of the Caribbean music
-Removed restock cooldowns from all sails in the Swedish Lumber Mill

Glitches:
-Fixed Main Harbors not to give gold when an enemy player bought ships from them
-Fixed cooldowns of sails in the Swedish Lumber Mills to not be activated without buying a sail

Balancing:
Items:
-Changed certain icons to prevent confusion/duplicates
-New cannon (Corpse cannon)
-A few gold price changes to create a more balanced map
Latest version available for download at the Hive Workshop.